1998 days online

We are trying to build a shelter to host skilled Metin2 veterans and developers

in a fluid and constantly self improving playground.


Help us shape a new way of playing Metin2

Presentation

RELEASE 44!

We have relased the new autopatcher, please download the NEW CLIENT to start playing!


Latest update: Single-account / Multi-server

A single account grants access to three separate environments, each with different rules, persistence, and goals.

1. CLASSIC

Guiding principle: The player's time matters more than artificial balance

The main server. Metin2 as it was played in the first decade of the 2000s.

  • Classic / old-school gameplay
  • Infinite persistence for characters and items
  • No resets, ever — Free trade
  • No active moderation
  • Community server: it accumulates history

For: Solo players, Veterans, Collectors / Traders

2. HARD

Guiding principle: If you can't lose everything, you're not really playing

A server where your character's death truly matters.

Core rule — On character death:

  • Level is reset (back to level 1)
  • Progress is fully reset (skills, quests)
  • Equipment drops on the ground, recoverable for 24h

For: Hardcore veterans, Players looking for real tension

3. SGRAVO

Guiding principle: If everything is temporary, everything is allowed

Stress relief, testing, brawls, and nonsense. No claim of balance.

  • Endgame gear available immediately
  • Levels handed out extremely easily
  • Instant PvP, zero commitment

Wipe: Every Monday (level + inventory reset)

For: Anyone who just wants to throw hands

Screenshots

  • Screenshot 1
  • Screenshot 2
  • Screenshot 3
  • Screenshot 4
 

Legends Never Fade

Imagine a Metin2 world where every victory, every treasure, and every hard-fought milestone remains yours — no resets, no erasures, just pure, lasting achievement.

Our community-powered, non-profit server is a revolutionary playground built by players for players.

At Prime Metin2 your progress is the true currency: as we encourage the free exchange of items, yang, and even accounts for real money between players, — bringing the real-world value of your in-game grind.

This revolutionary approach redefines "pay-to-win" by directing funds into the hands of those who actually play, reinforcing that player's progress is sacred: reflection of our shared deep passion for the game.

In fact our item shop is intentionally capped at the bare minimum needed to sustain our service.
This design forces players to engage in true playing and trading, encouraging a vibrant, organic-driven marketplace rather than relying on direct purchases from the system.

Join us and let your legacy shine. Progress is yours to keep.

Gameplay:

  • Experience rate - 150%, Maximum level - 120
  • Only 4 races, no Lycan
  • Simplified skill upgrade system
  • Add and switch bonus items are droppable
  • Respin of some useless items to make them interesting
  • Teleportation system
  • Autohunt system
  • 6th and 7th bonuses on items - ultra rare
  • Shine effects modifications on rare equip
 
 

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