倚天II · October 2004

The 少年电脑世界 CD, November 2004

Metin2 Museum · Primetin2 · Main showcase

倚天II
October 2004

The client from the second closed Chinese beta. Nobody had seen it since 2004: it sat on a CD bundled with a magazine for teenagers. In all likelihood it is the oldest complete Metin2 client still preserved, older than the "KR Beta" of February 2005.

8/10/2004last file written (root.epk, 00:02)
17,157files in the packs
4½ monthsbefore the oldest client we had
233.3 MiBthe installer (244,635,852 bytes)
310monsters in mob_proto (later 397)
2nd betaChinese, 8–15 October 2004

The centerpiece

The warrior: 2004 versus 2005

The same character, extracted from both clients and converted without retouching, with the original DDS textures. It turns on its own; a click pauses it.

Left, the PC.epk of 3/10/2004 (mesh md5 909bfd9d…); right, the pc.epk of 22/2/2005. Same scale, same light.

Warrior's neck 2004: green gem

2004: green-turquoise gem

Warrior's neck 2005: red gem

2005: red gem

Verified

The color comes from the client's original texture, read straight from the DDS with no correction: it is not a rendering effect. F

Render of the 2004 warrior
2004. Blue waist sash with scrollwork, studded knee guard.
Render of the 2005 warrior
2005. Lion's-head belt, red knot, dragon-scale skirt, lion knee guard.
Warrior armor texture, 2004 and 2005 compared
The texture compared. Click to enlarge.
mesh part2004 vertices2005 vertices
Armour1,0241,304
Object02433576
hair329427
face215280

The triangle count is the same: in 2005 the vertices were remapped for the new texture, not remodeled. I

What really changes

Six armours and four repaints

The pairs where the difference between the two clients shows at a glance. Same scale, same light, same turn: October 2004 on the left, 2005 on the right. They turn on their own; a click pauses them.

Ninja · yonga armour

2005 redoes the blue metal: shoulder guard, back and greaves gain relief and gold edges. In 2004 the plates are flat, drawn with a few lines.

Ninja · biyeong armour

The red armour is almost the same. The boots change: in 2005 toes and greaves turn to grey steel, in 2004 they are all red.

Sura · saryeong armour

The apron with the demon face goes from the pale pink of 2004 to orange. 2005 also lightens the metal, edged in gold, and turns the shoulder horn, black in 2004, to ivory.

Sura · unra armour

The one that changes least: same gold armour, same colours, same cape with the character 砂. It is here as a benchmark: some bodies look the same in both clients.

Shaman · cheongnang armour

In 2004 shoulders and sleeves are dark burgundy and the long ribbons are plain. 2005 brings everything to the lilac of the robe and writes a column of characters on the ribbons.

Shaman · cheonryun armour

The closest of the six: in 2005 the reds of the bodice and the gold trims are brighter, and the black-and-gold leg panels more contrasted.

The repaints

Higher-grade armours reuse the body of the previous one with another texture: the game swaps it in the .msm files, and here it is done the same way. The body is the same; only the paint changes.

Shaman · nabong repaint

In 2005 a gold embroidered emblem appears on the green skirt, front and back, and the red ribbons fill with writing. In 2004 the skirt is plain and the ribbons are empty.

Ninja · salpung repaint

In 2004 the metal is dull, almost rusty, and the apron is plain. 2005 polishes it to silver, embroiders the apron in gold and puts a lion head on the hip.

Sura · heukbi repaint

2005 draws a scale pattern on the purple apron and widens the orange frieze of the cape up to the shoulders. In 2004 the cloth is plain and the frieze is thin.

Ninja · jeoksal repaint

The whole difference is in the blue trousers: in 2005 they fill with vertical stripes, in 2004 they are plain. The rest of the armour does not change.

The lost guild buildings

Sixteen buildings that 2005 no longer has

In the October 2004 client the guild buildings folder holds 23 models. In 2005 none is left: only the property sheets and the construction effects remain, so the 2005 client still names buildings it no longer contains. Sixteen of them turn here, whole and with their original textures.

Round towerWith the character 慶, «celebration», painted on its base.
Temple of hot blood
ForgeWhere the guild would have forged its items.
Library, level 1The library is built in three stages, with three models.
Library, level 2
Library, level 3
PortalThe entrance to the guild territory.
Temple of strengthThe foundation.
Temple of strength, stage 1
Temple of strength, stage 2
Temple of strength, stage 3The finished temple.
General's tombThe guild's funeral monument.
Training hall
Sanctuary of the globe
The gourd
The treeThe guild tree.

Missing are the 6 dam pieces, which take their textures from a map, and a ruined library that refuses to convert. Of the folder's 40 textures none matches 2005, by name or by md5. F

The dragon god skill

용신: a skill that never arrived

The shaman has a skill that could never be cast in the game: 용신, «dragon god». The two-second casting motion and the three particle effects are in the October 2004 client. Here we have put it back on stage.

How the scene is made

Body and motion come from the client, converted without retouching. The particles are rebuilt from the three original effect files (start, strike and aura) following the engine's rules: animation timing (start at 0.05 s, strike at 0.73 s), emission, colours and additive blending. It is not a recording: the client has never been run. I

Animation and effects are also in the 2005 client, identical byte for byte. Neither client, however, registers the animation among the shaman's skills: in both it is a skill cut before release, of which only the files remain. F

Correction

At first we wrote that the skill existed only in 2004. It does not: the only 2004 exclusives are two images (a dragon head and a dragon wrapped in lightning) that no effect uses. They were already orphans in October 2004.

The magazine pages

September 2004: the Metin stones before the name

Two months before the CD, the September 2004 issue of the same magazine featured the game on page 51, in the 游戏侠客岛 column, under the title 网游新星《倚天II》: "the rising star of online games." That month's disc does not contain the client, but the article describes a Metin2 that no one had yet called by that name.

少年电脑世界 2004.09, page 51
2004.09, p. 51. Click to enlarge.

Combat relies on dodging and skills, and you can play alone without a party. The monsters are "intelligent": hit one and others of the same species come to surround you. It is the group aggro every Metin2 player knows.

The article then describes four systems:

陨石系统 · the meteorites
Meteorites charged with magical power fall at random across the world, guarded by high-level monsters. You kill the guardians, take the meteorite and break it open to obtain its power. It can be kept or used: using it infuses it into your gear, for attack or defense. These are the Metin stones, described before they had a name. I
派别基地建设系统 · guild bases
Empires are made of guilds, and they wage war on each other (国战). On each empire's map there are empty plots where guilds can build. This matches the guild-building files that exist only in the 2004 client (room VII). I
冒险系统 · adventure
A reputation system: parties from the same guild or empire enter the "地牢" (the dungeon), records are logged, and record holders receive perks.
装备实时交易系统 · real-time trading
You put items in a window and the exchange happens on its own, while the player keeps moving, fighting and adventuring. Unlike market stalls, you don't have to stand still.
System requirements printed in 2004
minimumCPU 600 MHz · 128 MB RAM · ATI Radeon 7500 or GeForce2 MX
recommendedCPU 1.5 GHz · 256 MB RAM · Radeon 8500 or GeForce3 Ti

A misprint that dates the page

The article closes with "现在它已经开始公测了", i.e. "the open beta has now started." That is not true: on August 25 only the closed beta had started, the open beta would arrive on November 18. The editors were writing right around 内测1. F

November 2004: the poster

Poster for 倚天II: the shamaness with the fan, November 2004
2004.11, full page. Click to enlarge.

In the same issue as the CD, a full-page ad. No screenshots, no list of systems: just the shamaness, fan open in hand, in front of an ink-drawn backdrop of warriors.

At the top: "公开测试 · 11月引爆以一当万的超爽感", i.e. "open beta: in November the thrill of facing ten thousand alone explodes." It is the announcement of the 公测 of November 18.

At the bottom, two credits: 运营商 (the operator) 中广网 and 研发商 (the developer) YMIR.

The fan

It is the same weapon shamans use today: in 2004 the class was already drawn this way, even before the open beta. I

Room 0

In brief

What it isThe client of 内测2, the second closed beta of 倚天II, the Chinese name for Metin2. The files close between 3 and 8 October 2004.
Where it wasOn the CD bundled with 少年电脑世界, a Chinese monthly for teenagers, November 2004 issue. The disc survived in the collections of people who keep old magazine CDs.
Why it mattersIt is 4½ months older than the CN-2005 client (pack of 22/2/2005), until now the oldest known. It shows a different game: other cities, monsters later removed, fishing, guild buildings, YMIR's GM logo.
The green necklaceIn 2004 the gem at the warrior's neck is green-turquoise; in 2005 it becomes red. It is the detail that stands out at a glance.
What it is notIt is not the first beta's client (see room X).

Labels: F fact verified on the bytes, I our interpretation.

Room I

The context

Metin2 is developed by YMIR in Korea. It launches in China first, under the name 倚天II. It is run by 中广网 (CATV.NET) and the client speaks codepage 936.

phasewhennotes
内测1from 25/8/20041st closed beta, client ~199 MB
内测28–15/10/2004this client
公测from 18/11/2004open beta, "11月引爆"
CN-2005pack 22/2/2005the "KR Beta"

The poster announcing the open beta appears earlier, among the magazine pages.

Timeline: on the left, dates written inside the client's files; on the right, public events. The golden band is the week of the second beta.

Room II

The find

The magazine, 1/11/2004少年电脑世界 no. 11 (总第94期), Qingdao. The CD is bundled with it.
The preserved discCollectors of vintage CDs kept it for twenty years.
The CD image618,350,592 bytes, verified with md5.
The installer244,635,852 bytes: a self-extracting RAR dated 7/10/2004.
The clientOpened only with 7-Zip, never run: 228 files, 315 MB.
Cover of 少年电脑世界, November 2004
The November cover. 倚天II appears only on the CD's label. I The magazine comes out on the 1st of the month, but the disc is burned in the middle of the previous month: that's why it ends up carrying the second beta's build.

CD labels from August 2004 to January 2005. Only November carries 倚天II. The mark would return to the magazine in April 2005.

CD August 2004
2004.08
CD September 2004
2004.09
CD October 2004
2004.10
CD November 2004, with 倚天II
2004.11
CD December 2004
2004.12
CD January 2005
2005.01

The principle

The museum certifies possession and does not distribute. The client has never been run: it was only opened and read. What is published here are excerpts (models, texture crops, hashes), never the files.

Room III

Identity card

filebytesdatemd5 / sha1
CD image618,350,592—2bc22a96013ee5affb1a0191cfcdde5b
installer244,635,8522004-10-073cd6e7691d4875d1d5f281ef2163e0e9
sha1 0bda42c5bdb5bab18c7059371fe347a03290bcab
Metin2.exe (patcher)581,632PE 2004-10-07 13:13:15d6b997ccd0e95d0f9685de3ff35f53cb
metin2.bin (ASPack)788,992PE 2004-10-05 11:33:00fedffba67e9acf49b6f7a7e75980c1dd
patch.bin581,632PE 2004-10-0412c283c9cfbd56b5c1d51a31558289fb
Config.exe446,464PE 2004-10-0213dc8f13e043ec3ddd140a48a41b0f49
errorlog.exe106,496PE 2004-10-035bf76bfb5dc5a6e63478e05c5dafe362
pack/root.epk377,0882004-10-08 00:027245eec68627f3f6d36cc9e2faba3fc3
pack/PC.epk28,023,2962004-10-03 15:55316de944a5d44489426ac2035a74b496
pack/ETC.epk40,305,4082004-10-07 23:59921c4ff39733918bfcade11f60fbdf6c
pack/Item.epk2,848,0002004-09-307061c918d847e8e1df09340bb3425faf

"PE" is the link date written by the compiler inside the executable. The other dates are the ones recorded in the installer's RAR archive. The catalog entry is yitian2-client-2004-10.

Room IV

Stratigraphy: seven months in one client

Every pack keeps the date it was last written. Sorted by date, they tell how the game was assembled: maps first, then monsters and sounds, characters last, executables the night before the beta.

The oldest layer

Outdoor.epk, the metin2_map map, carries the date 25/3/2004: seven months before the beta. F

Fossils of the first beta

Psyco.eix (24/8) and patchskin (18/8) are leftovers of 内测1 that stayed in the package. The photos in upload/ are from 23/6. I

Room V

The armor

Every armor .gr2 has a different md5 between the two clients. The 2004 textures are often smaller (174,720 bytes versus 349,312). Each panel pairs 2004 with 2005.

Warrior, saja
warrior · saja
Warrior, cheongrin
warrior · cheongrin
Warrior, novice
warrior · novice
Warrior, hair
warrior · hair (the color variants are from 2005)
Ninja, yonga
ninja · yonga
Ninja, biyeong
ninja · biyeong
Ninja, tanma
ninja · tanma
Sura, jinhon
sura · jinhon (nearly identical)
Sura, saryeong
sura · saryeong
Sura, unra
sura · unra
Shaman, cheongnang
shaman · cheongnang
Shaman, cheonryun
shaman · cheonryun
Shaman, miyeom
shaman · miyeom
Shaman, novice
shaman · novice
Shaman, hair
shaman · hair

Room VI

The signatures

GM effect: YMIR versus 倚天II GM
The GM mark. In 2004 the ymir.mse effect above GMs' heads loads ymirred.tga, reading "YMIR". In 2005 it becomes logochina.tga, "倚天II GM".
Fishing hook in the skill atlas
Fishing. A hook in the skill atlas, plus fishing.sub and the fishmind routines. In 2004 the game could already fish.
First row of the 2004 skill atlas
The red globe. The second icon in the first row does not exist in later clients.
2004 skill atlas
A single atlas. 8 skills × 3 ranks in one 512-px texture. From 2005 onward the icons are split by class.
The 2004 patcher
The patcher. main.bmp has the same md5 as 2005's: 开始游戏 / 更改密码 / 注册账号 / 系统设定 / 结束. It also holds the list of trojans to block, Back Orifice 2000 included.
The level 10 sword
The lv10 sword. 00010.gr2 still carries the working name "Sphere01"; by 2005 it is called weapon_chogeup_01.
Minimap of map A1
The minimap. The atlasinfo file has no coordinates yet, and map_A2 appears in it twice.

Room VII

A different world

2004 and CN-2005 compared file by file, by name and md5.

city in 2004in 2005
资阳县江陵府
永安城长安城
福鼎县易水县
潮安城咸阳城
博罗县陈仓县
平武城洛阳城

Only in 2004

  • Vnums 305–307 (白莲魅影 · 白莲青尘 · 白莲断刀): duplicates of three White Lotus monsters the game still keeps today as 391–393. In 2005 only the copy disappears.
  • Guild buildings: 87 files, vnum 14000–14011 (集市 / 传送阵 / 帮会宿舍 / 力量神殿 / 学堂).
  • Fishing.
  • Item 9004 银行卷, later reassigned to 阿花.
  • The scripts marketwindow.py, introchannel.py, locale_to_excel.py.
  • YMIR's GM, the single skill atlas, special/water, effect/hit/blow_1.

Only in 2005

  • Horses.
  • The monkey dungeon 仙洞, 5101–5163, up to 齐天大圣.
  • The Tower of Demons, the spider dungeon, milgyo, maps t2–t4.
  • Christmas (20031–20034).
  • Metin stones 8015–8019 and the guild-war flags.
  • Colored hair and shaman_bihong.
  • ~2,214 item msm files and atlases split by class.

Room VIII

The proto fingerprints

2004-10CN-2005
item_proto, signatureMIPT (no version)MIPX v1
items2,7263,013
bytes per item151152
mob_proto, signatureMMPTMMPT
monsters310397
bytes per monster190235

Among the items, 2,655 are identical, 71 changed, and 287 exist only in 2005. The item proto format gained one byte and a version number in four months. F

Room IX

The beta's network

The client remembers where it used to connect: two test zones, 测试一区 and 测试二区, on port 50000, with codepage 936.

The 2005 commercial client instead points to 天罡星 (221.208.250.x), with REGION and AUTH servers. Korean addresses also remain in the files: 220.95.239.x and 211.39.157.106.

Room X

What it is not

It is not the first beta

The August layers are leftovers of 内测1 (room IV), but the package was sealed on October 8, for the second beta.

Open questions

The November and December 2004 builds have not been found.

The metin2-cn-2005-exe entry used to say no 2004 client existed. This exhibit supersedes it.

Room XI

Method

  • Image and installer opened only with 7-Zip. Nothing was ever run.
  • Packs extracted with Pack Maker Lite.
  • Compared with CN-2005 by md5, file by file: 22,487 lines.
  • item_proto and mob_proto decoded with a purpose-written script.
  • Dates taken from the executables' PE headers and the RAR's modification times.
  • Models converted with gr2gltf and the original DDS textures, unretouched.

This exhibit is kept offline. 倚天II and Metin2 are trademarks of their respective owners (YMIR, 中广网).

 

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