
Metin2 Museum · Primetin2 · Main showcase
The client from the second closed Chinese beta. Nobody had seen it since 2004: it sat on a CD bundled with a magazine for teenagers. In all likelihood it is the oldest complete Metin2 client still preserved, older than the "KR Beta" of February 2005.
The centerpiece
The same character, extracted from both clients and converted without retouching, with the original DDS textures. It turns on its own; a click pauses it.
Left, the PC.epk of 3/10/2004 (mesh md5 909bfd9d…); right, the pc.epk of 22/2/2005. Same scale, same light.
2004: green-turquoise gem
2005: red gem
The color comes from the client's original texture, read straight from the DDS with no correction: it is not a rendering effect. F



| mesh part | 2004 vertices | 2005 vertices |
|---|---|---|
| Armour | 1,024 | 1,304 |
| Object02 | 433 | 576 |
| hair | 329 | 427 |
| face | 215 | 280 |
The triangle count is the same: in 2005 the vertices were remapped for the new texture, not remodeled. I
What really changes
The pairs where the difference between the two clients shows at a glance. Same scale, same light, same turn: October 2004 on the left, 2005 on the right. They turn on their own; a click pauses them.
2005 redoes the blue metal: shoulder guard, back and greaves gain relief and gold edges. In 2004 the plates are flat, drawn with a few lines.
The red armour is almost the same. The boots change: in 2005 toes and greaves turn to grey steel, in 2004 they are all red.
The apron with the demon face goes from the pale pink of 2004 to orange. 2005 also lightens the metal, edged in gold, and turns the shoulder horn, black in 2004, to ivory.
The one that changes least: same gold armour, same colours, same cape with the character 砂. It is here as a benchmark: some bodies look the same in both clients.
In 2004 shoulders and sleeves are dark burgundy and the long ribbons are plain. 2005 brings everything to the lilac of the robe and writes a column of characters on the ribbons.
The closest of the six: in 2005 the reds of the bodice and the gold trims are brighter, and the black-and-gold leg panels more contrasted.
Higher-grade armours reuse the body of the previous one with another texture: the game swaps it in the .msm files, and here it is done the same way. The body is the same; only the paint changes.
In 2005 a gold embroidered emblem appears on the green skirt, front and back, and the red ribbons fill with writing. In 2004 the skirt is plain and the ribbons are empty.
In 2004 the metal is dull, almost rusty, and the apron is plain. 2005 polishes it to silver, embroiders the apron in gold and puts a lion head on the hip.
2005 draws a scale pattern on the purple apron and widens the orange frieze of the cape up to the shoulders. In 2004 the cloth is plain and the frieze is thin.
The whole difference is in the blue trousers: in 2005 they fill with vertical stripes, in 2004 they are plain. The rest of the armour does not change.
The lost guild buildings
In the October 2004 client the guild buildings folder holds 23 models. In 2005 none is left: only the property sheets and the construction effects remain, so the 2005 client still names buildings it no longer contains. Sixteen of them turn here, whole and with their original textures.
Missing are the 6 dam pieces, which take their textures from a map, and a ruined library that refuses to convert. Of the folder's 40 textures none matches 2005, by name or by md5. F
The dragon god skill
The shaman has a skill that could never be cast in the game: 용신, «dragon god». The two-second casting motion and the three particle effects are in the October 2004 client. Here we have put it back on stage.
Body and motion come from the client, converted without retouching. The particles are rebuilt from the three original effect files (start, strike and aura) following the engine's rules: animation timing (start at 0.05 s, strike at 0.73 s), emission, colours and additive blending. It is not a recording: the client has never been run. I
Animation and effects are also in the 2005 client, identical byte for byte. Neither client, however, registers the animation among the shaman's skills: in both it is a skill cut before release, of which only the files remain. F
At first we wrote that the skill existed only in 2004. It does not: the only 2004 exclusives are two images (a dragon head and a dragon wrapped in lightning) that no effect uses. They were already orphans in October 2004.
The magazine pages
Two months before the CD, the September 2004 issue of the same magazine featured the game on page 51, in the 游戏侠客岛 column, under the title 网游新星《倚天II》: "the rising star of online games." That month's disc does not contain the client, but the article describes a Metin2 that no one had yet called by that name.
Combat relies on dodging and skills, and you can play alone without a party. The monsters are "intelligent": hit one and others of the same species come to surround you. It is the group aggro every Metin2 player knows.
The article then describes four systems:
| System requirements printed in 2004 | |
|---|---|
| minimum | CPU 600 MHz · 128 MB RAM · ATI Radeon 7500 or GeForce2 MX |
| recommended | CPU 1.5 GHz · 256 MB RAM · Radeon 8500 or GeForce3 Ti |
The article closes with "现在它已经开始公测了", i.e. "the open beta has now started." That is not true: on August 25 only the closed beta had started, the open beta would arrive on November 18. The editors were writing right around 内测1. F
In the same issue as the CD, a full-page ad. No screenshots, no list of systems: just the shamaness, fan open in hand, in front of an ink-drawn backdrop of warriors.
At the top: "公开测试 · 11月引爆以一当万的超爽感", i.e. "open beta: in November the thrill of facing ten thousand alone explodes." It is the announcement of the 公测 of November 18.
At the bottom, two credits: 运营商 (the operator) 中广网 and 研发商 (the developer) YMIR.
It is the same weapon shamans use today: in 2004 the class was already drawn this way, even before the open beta. I
Room 0
| What it is | The client of 内测2, the second closed beta of 倚天II, the Chinese name for Metin2. The files close between 3 and 8 October 2004. |
| Where it was | On the CD bundled with 少年电脑世界, a Chinese monthly for teenagers, November 2004 issue. The disc survived in the collections of people who keep old magazine CDs. |
| Why it matters | It is 4½ months older than the CN-2005 client (pack of 22/2/2005), until now the oldest known. It shows a different game: other cities, monsters later removed, fishing, guild buildings, YMIR's GM logo. |
| The green necklace | In 2004 the gem at the warrior's neck is green-turquoise; in 2005 it becomes red. It is the detail that stands out at a glance. |
| What it is not | It is not the first beta's client (see room X). |
Labels: F fact verified on the bytes, I our interpretation.
Room I
Metin2 is developed by YMIR in Korea. It launches in China first, under the name 倚天II. It is run by 中广网 (CATV.NET) and the client speaks codepage 936.
| phase | when | notes |
|---|---|---|
| 内测1 | from 25/8/2004 | 1st closed beta, client ~199 MB |
| 内测2 | 8–15/10/2004 | this client |
| 公测 | from 18/11/2004 | open beta, "11月引爆" |
| CN-2005 | pack 22/2/2005 | the "KR Beta" |
The poster announcing the open beta appears earlier, among the magazine pages.
Timeline: on the left, dates written inside the client's files; on the right, public events. The golden band is the week of the second beta.
Room II
CD labels from August 2004 to January 2005. Only November carries 倚天II. The mark would return to the magazine in April 2005.






The museum certifies possession and does not distribute. The client has never been run: it was only opened and read. What is published here are excerpts (models, texture crops, hashes), never the files.
Room III
| file | bytes | date | md5 / sha1 |
|---|---|---|---|
| CD image | 618,350,592 | — | 2bc22a96013ee5affb1a0191cfcdde5b |
| installer | 244,635,852 | 2004-10-07 | 3cd6e7691d4875d1d5f281ef2163e0e9sha1 0bda42c5bdb5bab18c7059371fe347a03290bcab |
| Metin2.exe (patcher) | 581,632 | PE 2004-10-07 13:13:15 | d6b997ccd0e95d0f9685de3ff35f53cb |
| metin2.bin (ASPack) | 788,992 | PE 2004-10-05 11:33:00 | fedffba67e9acf49b6f7a7e75980c1dd |
| patch.bin | 581,632 | PE 2004-10-04 | 12c283c9cfbd56b5c1d51a31558289fb |
| Config.exe | 446,464 | PE 2004-10-02 | 13dc8f13e043ec3ddd140a48a41b0f49 |
| errorlog.exe | 106,496 | PE 2004-10-03 | 5bf76bfb5dc5a6e63478e05c5dafe362 |
| pack/root.epk | 377,088 | 2004-10-08 00:02 | 7245eec68627f3f6d36cc9e2faba3fc3 |
| pack/PC.epk | 28,023,296 | 2004-10-03 15:55 | 316de944a5d44489426ac2035a74b496 |
| pack/ETC.epk | 40,305,408 | 2004-10-07 23:59 | 921c4ff39733918bfcade11f60fbdf6c |
| pack/Item.epk | 2,848,000 | 2004-09-30 | 7061c918d847e8e1df09340bb3425faf |
"PE" is the link date written by the compiler inside the executable. The other dates are the ones recorded in the installer's RAR archive. The catalog entry is yitian2-client-2004-10.
Room IV
Every pack keeps the date it was last written. Sorted by date, they tell how the game was assembled: maps first, then monsters and sounds, characters last, executables the night before the beta.
Outdoor.epk, the metin2_map map, carries the date 25/3/2004: seven months before the beta. F
Psyco.eix (24/8) and patchskin (18/8) are leftovers of 内测1 that stayed in the package. The photos in upload/ are from 23/6. I
Room V
Every armor .gr2 has a different md5 between the two clients. The 2004 textures are often smaller (174,720 bytes versus 349,312). Each panel pairs 2004 with 2005.















Room VI

ymir.mse effect above GMs' heads loads ymirred.tga, reading "YMIR". In 2005 it becomes logochina.tga, "倚天II GM".
fishing.sub and the fishmind routines. In 2004 the game could already fish.


main.bmp has the same md5 as 2005's: 开始游戏 / 更改密码 / 注册账号 / 系统设定 / 结束. It also holds the list of trojans to block, Back Orifice 2000 included.
00010.gr2 still carries the working name "Sphere01"; by 2005 it is called weapon_chogeup_01.
atlasinfo file has no coordinates yet, and map_A2 appears in it twice.Room VII
2004 and CN-2005 compared file by file, by name and md5.
| city in 2004 | in 2005 |
|---|---|
| 资阳县 | 江陵府 |
| 永安城 | 长安城 |
| 福鼎县 | 易水县 |
| 潮安城 | 咸阳城 |
| 博罗县 | 陈仓县 |
| 平武城 | 洛阳城 |
marketwindow.py, introchannel.py, locale_to_excel.py.special/water, effect/hit/blow_1.Room VIII
| 2004-10 | CN-2005 | |
|---|---|---|
| item_proto, signature | MIPT (no version) | MIPX v1 |
| items | 2,726 | 3,013 |
| bytes per item | 151 | 152 |
| mob_proto, signature | MMPT | MMPT |
| monsters | 310 | 397 |
| bytes per monster | 190 | 235 |
Among the items, 2,655 are identical, 71 changed, and 287 exist only in 2005. The item proto format gained one byte and a version number in four months. F
Room IX
The client remembers where it used to connect: two test zones, 测试一区 and 测试二区, on port 50000, with codepage 936.
The 2005 commercial client instead points to 天罡星 (221.208.250.x), with REGION and AUTH servers. Korean addresses also remain in the files: 220.95.239.x and 211.39.157.106.
Room X
The August layers are leftovers of 内测1 (room IV), but the package was sealed on October 8, for the second beta.
The November and December 2004 builds have not been found.
The metin2-cn-2005-exe entry used to say no 2004 client existed. This exhibit supersedes it.
Room XI
This exhibit is kept offline. 倚天II and Metin2 are trademarks of their respective owners (YMIR, 中广网).