·Maps
Each empire has its villages and its hunting grounds; the most dangerous lands are shared by all three.
·Monsters
The monsters grow stronger the farther you go from the village.
·Armour
Each class wears its own armour. Better armour needs a higher level.
·Weapons
Weapons can be refined at the blacksmith. Refining can fail.
·Jewellery
Rings, bracelets and necklaces add defence and bonuses.
·Items
Potions, scrolls and materials are sold by the merchants or dropped by monsters.
·Skills
At level 5 every class chooses its path from its master. Skill points and books make the skills stronger.
·Fishing
The fisherman sells the rod and has tasks for you. The catch table of 2004 is still being restored.
·Party
Invite other players to share experience and hunt stronger monsters.
·Metin stones
The Metin stones fall on the maps and can be destroyed. In the data of October 2004 they call no monsters around them.