Spirit stones
| Name | Picture | Effect | Duration | Value (yang) | ||||||||||||||||||||||
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| 鹰翼石Eagle-wing Stone | Goes into a weapon or an armour | – | 2500 | |||||||||||||||||||||||
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The Latin name is our literal translation of the Chinese one. All its values are still zero in the 2004 client. Upgrade grades +0 … +9
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| 木鱼石Wooden-fish Stone | Goes into a weapon or an armour | – | 2500 | |||||||||||||||||||||||
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The Latin name is our literal translation of the Chinese one. All its values are still zero in the 2004 client. Upgrade grades +0 … +9
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| 龙骨石Dragon-bone Stone | Goes into a weapon or an armour | – | 2500 | |||||||||||||||||||||||
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The Latin name is our literal translation of the Chinese one. All its values are still zero in the 2004 client. Upgrade grades +0 … +9
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| 青石Bluestone | Goes into a weapon | – | 2500 | |||||||||||||||||||||||
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The Latin name is our literal translation of the Chinese one. All its values are still zero in the 2004 client. Upgrade grades +0 … +9
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| 彩芒石Iridescent Stone | Goes into an armour | – | 2500 | |||||||||||||||||||||||
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The Latin name is our literal translation of the Chinese one. All its values are still zero in the 2004 client. Upgrade grades +0 … +9
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| 鹿影石Deer-shadow Stone | Goes into a weapon or an armour | – | 2500 | |||||||||||||||||||||||
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The Latin name is our literal translation of the Chinese one. All its values are still zero in the 2004 client. Upgrade grades +0 … +9
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| 东海石East Sea Stone | Goes into a weapon or an armour | – | 2500 | |||||||||||||||||||||||
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The Latin name is our literal translation of the Chinese one. All its values are still zero in the 2004 client. Upgrade grades +0 … +9
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| 帝王石Emperor Stone | Goes into a weapon or an armour | – | 2500 | |||||||||||||||||||||||
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The Latin name is our literal translation of the Chinese one. All its values are still zero in the 2004 client. Upgrade grades +0 … +9
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Values and icons are those of the game client of October 2004. The Latin names are the ones the same items carry in the game today: in 2004 only the Chinese name existed. For weapons, armour and jewellery the level required rises with every upgrade grade.