Interface glossary
Item bonuses
| In the game | English |
|---|---|
| 最大生命值 : +N | Maximum health: +N |
| 最大精力值 : +N | Maximum energy: +N |
| 生命恢复量 : +N | Health recovery: +N |
| 精力恢复量 : +N | Energy recovery: +N |
| 攻击速度 : +N | Attack speed: +N |
| 移动速度 : N | Movement speed: N |
| 间隔时间: -N% | Cooldown: −N% |
| 对动物系N% 追加伤害 | N% extra damage against animals |
| 对僵尸系 N% 追加伤害 | N% extra damage against undead |
| 对人形系N% 追加伤害 | N% extra damage against humanoids |
| 对鬼族N%追加伤害 | N% extra damage against the ghost tribe (orcs) |
| 对密宗N%追加伤害 | N% extra damage against the esoteric sect |
| 对恶魔N%追加伤害 | N% extra damage against demons |
| 弓箭射程: +Nm | Bow range: +N m |
| 减少N%弓箭攻击伤害 | N% less damage from arrows |
| 减少N%火焰攻击伤害 | N% less damage from fire |
| 减少N%电攻击伤害 | N% less damage from lightning |
| 减少N%魔法攻击伤害 | N% less damage from magic |
| 减少N%单刀伤害 | N% less damage from one-handed swords |
| 减少N%重刀伤害 | N% less damage from two-handed weapons |
| 减少N%双刀伤害 | N% less damage from daggers |
| 减少N%铃铛伤害 | N% less damage from bells |
| 减少N%扇子伤害 | N% less damage from fans |
| N%几率使敌人中毒 | N% chance to poison the enemy |
| N%几率使敌人缓慢 | N% chance to slow the enemy |
| N%几率使敌人晕倒 | N% chance to make the enemy faint |
| N%几率增加2倍破坏力 | N% chance of double damage |
| N%几率无视对方防御力 | N% chance to ignore the opponent's defence |
| N%几率将伤害转换为生命 | N% chance to turn damage into health |
| N%几率彻底防御敌人物理攻击 | N% chance to block a physical attack completely |
| N%几率彻底躲闪敌人物理攻击 | N% chance to dodge a physical attack completely |
| 受近距攻击时N%伤害反弹 | N% of melee damage reflected |
| N%几率获得2倍经验值 | N% chance of double experience |
| N%几率获得2倍金钱 | N% chance of double money |
| 按N%几率获得2倍掉宝 | N% chance of double drops |
| 药物增加N%性能 | Potions are N% more effective |
| 不会被击晕 | Cannot be stunned |
| 不会被缓慢 | Cannot be slowed |
| 不会被击倒 | Cannot be knocked down |
The game is in Chinese, as in 2004. Every line of the left column is written exactly as the client shows it. Where the game puts a number or a name, the table shows N or an ellipsis. Texts in the glossary: 372.